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File: 1570690223891.jpg (874.65 KB, 1920x1080, image001.jpg)

 No.33938

Hey everyone, i'm beginning my animation journey into r34, and more specifically guro r34.

This is going to be a post for anything I make, and I would love if people could help provide feedback. I need as much constructive feedback as I can get.

Got a simple eyefuck to share. It's a wip, and the lighting is not even set up, but I was hoping to get some feedback on the animation itself as a start.

https://gfycat.com/wildidealisticbufeo

 No.33939

Do you have a different angle? Could just be me, but I don't feel like I can really see what's going on here.

 No.33943

hey, that's pretty good. Tho I like full videos more than loops, but that's a good loop anyway!

 No.33944

I think you already know yourself what can be improved like adding some blood on the face and making camera move around

also you should make penis move from side to side to follow eye socket

It is all good as a test. Just consider that I will be waiting for your other animations too.

 No.33945

it's good start, maybe play with a better angle. So far it's great.

 No.33947

I've done a bit more work, there's a few things that I could pick at, but we'll see.

Not really familiar with lighting composition, but for now it's passable to me.

Blood drip is a wip, I've worked out the basic concept for it and will be using it in future renders.

I'll be sticking to loops for now, I am a fan of sequences myself but I'm not confident I could put one together at the moment. Time is kind of a premium unfortunately.

Clips:

Loop A - https://gfycat.com/harmlessdisloyalguillemot

Loop B1 - https://gfycat.com/tendermajesticatlanticspadefish
Loop B2 (imgur link) - https://imgur.com/a/nCyQPJ3

 No.33979

The B2 loop is my favorite. It's not to shaky and feels rather nature to watch.

 No.34291

File: 1571805681712.png (7.92 MB, 1920x1080, 243t43tg54g.png)

So i'm working on my next animation but i've run into an issue. I can't seem to figure out how to get the skin of the penis to look like it's moving.

If anyone has any advice on how to accomplish this in sfm, it would be greatly appreciated. I've been playing around with it for quite a bit and haven't found a suitable method.

-N/A

 No.34295

>>34291
It can be a hard effect to see without more texture on the penis model, but I have two potential solutions for you:

-Make a duplicate of the penis model and lock all the bones of the new model to the original. Hide the original model and animate the locked sections f the new one you want to "move" from there. It's how I usually animate a more foreskin like effect or any minor offsets like twitching I don't want to effect my main animation too much

-Another solution is to lock the bone that controls the penis head to a bone two or three bones down the hierarchy, and then animate the bones inbetween. This keeps the head in place while getting a shifting effect

 No.34318

Thanks OP, I was trying the lock method initially but wasn't having much luck with it. Interesting.

I'll try the duplicate model method if the above fails, I hadn't thought of it like that.

 No.34320

https://imgur.com/IKpsUzq

Not really a fan of how it's ended up. The animation didn't really end up looking like what I wanted it to in my head.

I'll probably revert to right before I started animating past the basic animation. I felt like initially it was too stiff, but now it feels like there is way too much unnecessary movement added to it.

So I ended up bouncing between too stiff, and too animated with weird movements. Wasn't going to touch the lighting if I wasn't happy with the animation.

As a side note, OP the advice you gave me actually worked out for doing what i wanted, thank you. It'll definitely help in future animation.

 No.37494

File: 1582937311340.png (7.92 MB, 1920x1080, e455y45yy5yr6.png)

Cam 2 - https://imgur.com/qY2acdz

It has been a hot minute since I've worked on anything. Life leaves us with such little time to do all of what we'd like to do, but such is the way of the universe is it not? Especially a hobby such as this.

Anyways, I have a few angles I could render but wanted to get this first one out at minimum.

 No.37500

I'm pretty new to animating myself, but I think one thing you could improve on is motivated actions. Think about what is driving movement in the scene, which muscles. What are the pivot points. Use your body as reference on what moves naturally.

>>33947
The driver should be the hand and Yangs pelvis/legs. The pivot points for Neo should be the knees on the ground and her neck.

>>34291
The hand is in the wrong position to get leverage from the head. Move it to the top of Winter's head and cheat the camera to a different angle. As for motion, the main motion the main movement should be the hand. Add a slight drift with long keyframes to keep the scene from looking static. Throw in a quick eyetwitch or two. Try to go with cell shading or flatter 2 tone shading to compliment the anime style.

>>37494
The bodies motions are fighting each other. The main motion should be the dark elf. Everything else should be following that with a slight delay to replicate inertia.

Play with animation handles to either both vector or matching bezier to make your loops more fluid.

All in all awesome. Keep up the good work. Love that there's so many new animators coming out of the woodwork learning and growing.

 No.37507

>>37500

Thank you for the feedback, it is appreciated!

I'll see if I cant make adjustments, as I too felt like the motions were somewhat conflicting in the final product.

 No.37811

Cam2- https://imgur.com/b1uvnXp
Cam3- https://imgur.com/ZHpUyTS
Cam4- https://imgur.com/AQZHeIh

That should be everything, for the moment. I worked on fixing up the animation, though photoshop was rendering the gifs backwards for some reason. Weird. Hope you guys enjoy these.

 No.37813

breast bouncing seems a little desynchronized, but overall really nice

 No.37912

>>37811
Awesome job. The only note I have is that the breasts of the dark elf are moving a little too early. Push the keyframes forward a few frames and it should be good. Looking forward to what you come up with next.



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